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Work – 7/11/2016

I fix the jumping issue, revise my attack animator set-up by placing all the separate attack blend trees under a single, overarching blend tree, and implement a dashing mechanic.

A new glitch developed with the attacking function, wherein a second armor object will occasionally fire after the initial attack. I’ll have to fix that. Also, the canvas goes odd when changing scenes, so I’ll have to work that out depending on how the map generator will work.

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