I fix the left-kick animation; it was broken because I’ve just been labeling bits “left” and “right” all willy-nilly, so guidelines indicated as being left weren’t the correct animations.
I work on setting up the sprites to swap out when the armor is fired and for when I need the pieces to change views for a more natural animation feel. I can’t simply swap out the sprites in the animator, because they are all consistently swapping between a variety of different sprite styles, so I set up an array (which I consistently call a list) of three arrays that will hold all the necessary sprites.
I set it up so that the individual GameObjects will flip their transforms when you turn around, so now it’s just a matter of animating the left-facing animations properly.
Durr-di-durr, I’m a professional, hire me for birthdays and bar mitzvahs.
Threw some flats onto my drawing of Bravo taking a nap and sketched some ideas for what to go on those shelves that are probably way too big but it’s too late to fix now so whatever. Then I might do shading after all that? Flerbgarble.
I put some flats into my drawing of Bravo taking a nap, decide I don’t like them, and then put in new, slightly better flats(?). After setting up some sketches for stuff to put on the shelves, I did some sketching for my game: some more placeholders and some ideas for the UI.
And there’s a little bit of work that I did yesterday afternoon in here, too.
I’ve mostly got the right-facing animations in. Now there’s just work to do on how jumping works and attacking during the jump. Then I’ll move on to putting the left-facing animations together and stuff both -facing animations into a Blend tree to switch back and forth when you turn around. I think I can also compile the four jumping bits into a Blend tree as well??
I’ve been rearranging my desk, so my microphone is stored a lot farther from my ugly face than before and I’m real quiet in this video. And I keep forgetting to record all the things I do, not that people watch my videos.
I should get used to posting uncompleted pieces to the Internet, even though it exacerbates my deep self-loathing to see things that I’ve done. Besides, the videos that nobody watch prod that psychological wasp hive enough.
Lining my sketch of Bravo in her room. Hands are awful, like me.
Sketching up guidelines for animating in Unity. Yesterday afternoon, I went through all the current animations to make sure the right and left arms/legs didn’t keep swapping sides.